guideydiary

keeping track of my adventures in guiding!

Wide game – Hunt for the Jinn

This is a wide game put together last year for a sleepover. The original tale is here – https://guideydiary.wordpress.com/2012/05/20/sleepover-survived/

This wide game takes about 3-4 hours, and was a total hit with the kids – many still say “oh do you mean like the Jinn?!” when I talk about wide games!

The central theme of this wide game is about finding the Jinn, which is a cheeky Arabian fire spirit, a bit like a genie. Enjoy!

Hunt for the Jinn

[Leader: look into ‘magic lamp’]

[Leader say: Oh no! The Jinn has escaped!

Jinns are fire spirits from the middle east, similar to Genies. Unlike Genies, Jinns don’t usually grant you wishes. Instead, they usually cause a bit of trouble!

Jinns take the form of smokeless flame, and they can be tricky, so be very careful!

To hunt down the Jinn, you’ll need to look carefully, face challenges, and be brave. Jinns can be summoned and calmed down with kind words and delicious food, and they often disappear when people are tested and shown to have courage.

Each patrol will need to follow a separate path to attempt to find the Jinn and banish it – we don’t want a tricksy Jinn ruining our sleepover, so you’d better find it!! This Jinn is especially tricky – its left several different trails, so be careful to follow the right one!]

[give each patrol a Jinn-hunting kit] [different colour for each patrol]

[Leader: First, you’ll need to disguise yourselves, so you have the best possible chance of getting close to the Jinn. When everyone in the patrol is disguised, you can open your first clue. ]

[decorate masks with sequins etc] [in hall]

Envelope one:

I AM THE JINN! CATCH ME IF YOU CAN! FOLLOW MY TRAIL FROM OUT THE FRONT… BE SURE TO COLLECT ANYTHING THAT SEEMS IMPORTANT ON THE TRAIL… YOU NEVER KNOW WHEN YOU MIGHT NEED SUPPLIES…

[include copy of tracking signs]

[trail with tracking signs – some pieces of wood etc to be in relevant patrol colours]

[trail to go in 3 different directions]

[on trail – find buckets, blindfolds, water pistols, large foil tray, matches] [mark with patrol colours]

[end of trail – coded message and a rope with 3 knots in it]

Code says:

HAHA! WELL DONE ON FOLLOWING SO FAR!

YOU MUST MATCH THE KNOTS TO GET THE NEXT CLUE! ENVELOPE 2 WILL HELP YOU!

[envelope 2 to include a sheet with knot instructions & a note to show results to the leaders]

 [if correct – leaders to give envelope 3]

Envelope 3 says:

HAHA! WELL DONE SO FAR! BUT LOOK!

I SNUCK UP AND BURNT YOUR PATROL LEADER ON THE HAND! BET YOU CAN’T HELP HER!

 [envelope 3 to contain note that says: You must perform correct first aid to treat a minor burn on your patrol leader’s hand, and show one of the leaders]

[leader to approve, give envelope 4]

Envelope 4 says:

SO! YOU STILL CONTINUE TO HUNT ME!

IF YOU REALLY WANT TO FIND A JINN, PERHAPS YOU SHOULD BUILD A FIRE!

[envelope 4 to contain note that says: As a patrol, use the equipment you have already gathered, plus wood etc from around the hall to build a fire in your tray. It will need to be a big strong fire, and make sure you have considered safety! Ask for help if you need it, and take out envelope 5 from your kit when you have the fire going well. ]

Envelope 5 says:

SO, YOU’VE SUMMONED ME WITH THE FIRE!

PERHAPS IF YOU DO SOMETHING NICE FOR ME I WON’T CAUSE SO MUCH TROUBLE!

I LIKE SWEET THINGS. PERHAPS YOU SHOULD MAKE ME SOME AFTERNOON TEA?

[envelope 5 to contain note that says: In the kitchen is an afternoon tea kit for your patrol]

[Afternoon tea kit: bananas, chocolate, foil, knife, instructions – note each patrol to make one extra banana ‘for the jinn’ (for the leaders!)]  

Envelope 6 says:

THAT WAS DELICIOUS!

BUT YOU STILL HAVEN’T FOUND ME! I ONLY REVEAL MYSELF TO PEOPLE WHO HAVE SHOWN TRUE COURAGE!

YOU WILL NEED TO HUNT FOR YOUR NEXT CLUE BEFORE A FINAL CHALLENGE, AND THEN I WILL SHOW MYSELF!

[note in envelope 6: envelope number seven is hidden somewhere in the hall… good luck!]

Envelope 7 says:

HAHA! NEARLY THE FINAL CHALLENGE!

YOU WILL NEED TO FACE THE ROPE CHALLENGE BEFORE I WILL REVEAL MYSELF!

[note in envelope 7: go out to [LOCATION], where a leader will be waiting to give you instructions.]

Instructions for rope challenge-

Leader:

[All patrol members must be blindfolded, and must make their way along the rope trail by touch only. You will know you’re at the end of the trail when you feel two large knots in a row. Be careful.]

[envelope 8 – placed prominently at the end of the rope challenge]

[note in envelope 8: Jinns can be calmed with nice words, so you’ll need to learn to say ‘hello’ and ‘thank you’ in Arabic.

Hello is ‘A-Salaam Aliekum’ (Ah-Sal-aaam All-ee-koom)

Thank you is ‘Shukran’ (Shook-raan)

As a patrol, practice the words until you can shout them out as a group. Then you can move onto the final task, banishing the Jinn. Instructions are in envelope 9. ]

Envelope 9 (in the kit) says:

SO! FINALLY WE MEET! ONLY PEOPLE WHO FEED ME SWEETS, SHOW COURAGE, AND TAKE THE TIME TO BE NICE ARE WORTHY TO SEE ME AS A FLAME.

HAVING PROVEN YOURSEVLES WORTHY, I ASK YOU EXTINGUISH MY FLAME AND SET ME FREE!

[note in envelope 9: The youngest member of your patrol should use the water pistol to put out the flame. So the Jinn can return home, the second oldest person in the patrol needs to take a single match and put it inside the magic lamp. CONGATULATIONS! YOU’RE DONE!]

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